Rollix
Rollix is TokenXGames' turn-based dice game. Two players take turns rolling a single die, and each roll adds to that player's running score. There's no board and no set number of turns — just dice, nerve, and a target score to reach before your opponent does.

How to Play
Players take turns rolling the die. Each roll is added to that player's score for the match, and turns alternate between you and your opponent until someone wins.
The first player to reach a score of 21 wins the match. There's a turn timer, so each roll needs to happen within the time shown on screen — running out of time on your turn can end the match in your opponent's favor.
Modes Available
- 1v1 Online — matched automatically against another available player for a real-stakes match.
- Play With Friends — create a private room and invite a specific friend by sharing the Room ID; only invited players can join.
- Play Bot (Free) — practice matches against an AI opponent at Starter or Tactical difficulty. Practice matches do not consume Coins.
Match Details
Each turn is timed — the countdown appears on screen once it's your turn, so you need to roll before it runs out. If you close the game or fail to reconnect during a live match, that match can be counted as a forfeit rather than left open indefinitely; see the Rules page for the full leaving/disconnecting policy.
Rollix keeps two balances visible at all times during a match: your Coin balance, which is what you stake and win with, and a separate Gems balance used elsewhere on the platform. You can exit a match early through the in-match Exit button, which asks you to confirm before forfeiting.
Each side of the board shows a roll tracker with every roll you've made so far in the match, your current score, and your target score of 21 — so both players can see exactly how close either side is to winning at a glance. Trophy counts for you and your opponent are shown next to your names throughout the match.
When you queue for 1v1 Online, TokenXGames searches for another available player and shows the elapsed search time on screen; you can cancel the search at any point before a match is found.
Staking & Payout
Private Friend rooms let the room creator pick a Coin stake before the match starts. Betting rules, withdrawal terms, and how match fees work are the same across every TokenXGames game — see the Rules page for the full betting, dispute, and withdrawal terms rather than duplicating them here.
Getting Started
- Open TokenXGames in Telegram and sign in with your Telegram account.
- Open Rollix from the games list.
- Pick a mode — 1v1 Online to be matched with a real opponent, Play With Friends to invite someone directly, or Play Bot to practice for free first.
- If you're staking Coins, confirm your bet before the match starts.
- Take turns rolling — first to reach 21 wins the match.
If you're new to Rollix, Starter difficulty in Play Bot mode is a free, no-stakes way to learn the pacing of the turn timer before you put Coins on the line in an Online or Friends match.
Strategy Tips
Because Rollix has no board and no fixed number of turns, the real skill is timer management, not the roll itself. Every roll needs to happen before the turn countdown runs out, so decide your action before the die is even in your hand — hesitating to "feel out" the timer is the single most common way new players lose a close match.
Watch your opponent's running score, visible next to your own throughout the match. Once either side is close to 21, both players are effectively playing the same hand — there's no way to play defensively in Rollix, so the only lever you have is speed and consistency on your own turn.
Play Bot at Starter difficulty before staking Coins in a real match — it's the only way to get comfortable with the turn timer's pacing without risk. Tactical difficulty bots roll closer to how a real 1v1 Online opponent plays, so it's a better dress rehearsal once Starter feels easy.
In Play With Friends rooms, agree on a Coin stake you're both comfortable losing before the room creator sets it — Rollix has no comeback mechanic once a match starts, so the stake should reflect a genuinely even match, not a bluff.
More games: Timewar, Ticton, Ludo — or see answers to common questions on the FAQ page.